2.8 beta changes - no cb?!

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Re: 2.8 beta changes - no cb?!

Post  Moona on Tue Apr 26, 2011 9:27 am

I also agree with you as do the majority of Legion players. But he cannot change it as it was Ezge wishes to have it removed.

Both Cb and GG need to be looked at asap.

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Re: 2.8 beta changes - no cb?!

Post  von_Oberstain on Thu Apr 28, 2011 4:00 am

eGze tried to make game harder than before. he was determined to remove gg mode also, but later opted for nerfing it instead. but 'cb' code is removed entirely from all open versions i had, right from the start.
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Re: 2.8 beta changes - no cb?!

Post  Moona on Thu Apr 28, 2011 1:51 pm

von_Oberstain wrote:eGze tried to make game harder than before. he was determined to remove gg mode also, but later opted for nerfing it instead. but 'cb' code is removed entirely from all open versions i had, right from the start.

I like where he is coming from in a way but with the new lumbering system(as I have already discussed) with certain races it is almost impossible to do latter levels with them. I think this new 2.8 version should be based more around building correctly to kill next levels wave, not having to contend with mass creeps that are far to easy for a player to send. You could be playing your first game of Legion and win the game for your team simply because you are incoming... In my opinion the new creep shop should be changed/removed or made a whole lot more expensive. Something needs to be changed to make the viability of incoming decreased.

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Re: 2.8 beta changes - no cb?!

Post  nicolbolas>jace on Sat Apr 30, 2011 12:54 am

Moona wrote:
von_Oberstain wrote:eGze tried to make game harder than before. he was determined to remove gg mode also, but later opted for nerfing it instead. but 'cb' code is removed entirely from all open versions i had, right from the start.

I like where he is coming from in a way but with the new lumbering system(as I have already discussed) with certain races it is almost impossible to do latter levels with them. I think this new 2.8 version should be based more around building correctly to kill next levels wave, not having to contend with mass creeps that are far to easy for a player to send. You could be playing your first game of Legion and win the game for your team simply because you are incoming... In my opinion the new creep shop should be changed/removed or made a whole lot more expensive. Something needs to be changed to make the viability of incoming decreased.

i don't think you have done things like this, but ever played pre 1.50 (of LISK's maps) ever seen incoming than? income is weak in this map (Should be) comparably so to 1.50/1.60/UEBETA. i mean would u rather most levels creeps are worth 1 or 2 gold less while end level is 1-2 more per each creep in the wave?

can u imagine a game where a game WITHOUT an incomer on both teams, were people don't ever get gold from creeps (only summons) in the king area? well people played like that, anything about income being overpowered probably pails in comparison to that, the map were PURE INCOMING with a few people defending BEAT semi incomers SOMETIMES
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