ideas for Legion TD Mega 3.4

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Re: ideas for Legion TD Mega 3.4

Post  paul9750 on Thu Aug 04, 2011 6:21 am

ok tested it now 3 times more with another user and its always 50 hp points difference. Once east king is weaker and once the other other one is the weaker one. But if i play vs computer the king of the computer looses much more hp than mine.

-about the king shop: auras would be nice to buy and upgrade, also more dmg and armor. Of course it shouldnt be to cheap.

-As we all know we can up our own king, but how about weakening the other king the same way with upgrading?

-to the minigame: i found a nice minigame "Beast Fight" in the game called: "Are you a lucker". I think its really nice Smile, as Rexxar we could use the builder and the models for him to summon must be some cooler ones, but the game is awesome .
Here a video to it: youtube.com/watch?v=EQFcxLAih_A (copy & paste)
Beast Fight starts in the video from 14:20 till 16:30.

-why isnt it possible to change the kings gender to female? i would like female more xD

-how about some better sound/music during arena fight (some war music), and with the commands -music on/off?

"4. what happen to current leave ? I though their fighter still stay to fight creep right ?"
yeah they stay to fight, but if the builder is the Mercenary or "a guy who only incomes" and he disconnected before he could build its a bit problematic for that level.
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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Thu Aug 04, 2011 8:59 am

It call Queen if she is female Very Happy

I think legion td is about Tower vs Creep. and King is there to give player 2nd chance to recover from lost. that is why I give king FREE attack speed & armor every 4 level. as well as Free aura after certain level.

never know about sound (because I always turn my sound off), will try find a good default sound for Arena.

if mecenary leave before creep spawn. do he lost all his unit immediate ?


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Re: ideas for Legion TD Mega 3.4

Post  paul9750 on Thu Aug 04, 2011 5:37 pm

nah i mean when he disconnects before he built towers.

-how about a race called "cannibal" and his towers would be zombies ? :p
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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Fri Aug 05, 2011 7:49 am

paul9750 wrote:nah i mean when he disconnects before he built towers.

-how about a race called "cannibal" and his towers would be zombies ? :p

wait.... are you sure creep still spawn if he disconnect before spawn timer count down to 0 ?

I am sure creep won't spawn (except level 31+, creep still spawn if player disconnect after level 31)


in 3.4, there will be new race "Undead", and 5th unit is zombies + zombies King (model = Undying + Pudge)

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Re: ideas for Legion TD Mega 3.4

Post  paul9750 on Sat Aug 06, 2011 2:21 am

im not 100% sure xd

-how about a prehistoric "dinosaur" race or a "zerg" race ?
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Re: ideas for Legion TD Mega 3.4

Post  Yumichika on Sat Aug 06, 2011 3:59 am

The new great idea - a race psychedelic, which can provide the following capabilities:
- Teleport a small distance, when a unit is attacked
- Repel or attract enemies to himself or herself from
- Introduce the enemies to sleep for a few seconds
- To frighten enemies
- 95% dodge the attack
- go / send to the astral
- There is still a lot of other abilities:)

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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Sun Aug 07, 2011 8:11 pm

paul9750 wrote:im not 100% sure xd

-how about a prehistoric "dinosaur" race or a "zerg" race ?


I think Zerg is possible:

Zerg : race specialist in mass quantity of cheap unit
Builder model = Dota's veomancer
Fighter model = animal, spider and other wild/animal modle



Last edited by HuanAk on Sun Aug 07, 2011 8:16 pm; edited 1 time in total

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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Sun Aug 07, 2011 8:16 pm

Yumichika wrote:The new great idea - a race psychedelic, which can provide the following capabilities:
- Teleport a small distance, when a unit is attacked
- Repel or attract enemies to himself or herself from
- Introduce the enemies to sleep for a few seconds
- To frighten enemies
- 95% dodge the attack
- go / send to the astral
- There is still a lot of other abilities:)

mmm. maybe call it "Wizard"

Wizard: master of magic, strong offence, weak at defend
- Teleport a small distance, when a unit is attacked <--- teleport away to avoid damage
- 95% dodge the attack <-- this is their tank
- Repel or attract enemies to himself or herself from <-- tank can "taunt" enemy to attack him first
- To frighten/send to the astral/sleep <-- like debuff ability

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Re: ideas for Legion TD Mega 3.4

Post  w1r3L3sS on Sun Aug 07, 2011 11:14 pm

Man!!! I Love You Smile) But you can release the 3.4 version ?? !!! I want it now !! Very Happy Very Happy Very Happy Sry for my bad english or for offtopic xD. Or can you tell me when you will release it ???? bounce bounce

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Re: ideas for Legion TD Mega 3.4

Post  paul9750 on Mon Aug 08, 2011 12:09 am

-How about a "loading screen" where you can see who loaded already and who not ?

-i don´t know if the link of the forum is already by "Quest" ingame. Would be nice if the link to the forum would be there in the info.
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Re: ideas for Legion TD Mega 3.4

Post  Yumichika on Mon Aug 08, 2011 4:46 am

very glad that liked the idea
a new race - wizard should wait for the version 3.4 to version 3.5 only, or where it so? Smile

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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Mon Aug 08, 2011 8:01 am

Yumichika wrote:very glad that liked the idea
a new race - wizard should wait for the version 3.4 to version 3.5 only, or where it so? Smile

I am sure it won't be 3.4, because I already have 2 new race for 3.4 (Undead and Pirate)

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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Mon Aug 08, 2011 8:06 am

paul9750 wrote:-How about a "loading screen" where you can see who loaded already and who not ?

-i don´t know if the link of the forum is already by "Quest" ingame. Would be nice if the link to the forum would be there in the info.

I already put the link (if you put mouse over top-right corner of screen, on top of version number, you will see forum link). but it is is easy to add link to the quest

for loading screen:
- I miss the old loading screen for 2.17/3.0.
- but I am not good at photoshop thing so I can't make good quality picture Sad
- good picture = 600kb-1mb.

so if I add a good loading screen show information about who finish loading, then my map will become 1.5-2mb. (It is around 650kb at the moment)


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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Mon Aug 08, 2011 8:08 am

w1r3L3sS wrote:Man!!! I Love You Smile) But you can release the 3.4 version ?? !!! I want it now !! Very Happy Very Happy Very Happy Sry for my bad english or for offtopic xD. Or can you tell me when you will release it ???? bounce bounce

lol, I am a bit lazy atm, because I play Legion TD 3.3 everyday for ~2 hours.

I will spent more time on new version Smile

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Re: ideas for Legion TD Mega 3.4

Post  paul9750 on Mon Aug 08, 2011 1:44 pm

take the time you need to make the map no need to hurry & about the size of the map: i think ppl dont care how big the map become as long as it gets better and updated.

-i´ve found a map (battleships crossfire) who kicks maphackers at loading screen (giving them a fatal error): epicwar.com/maps/174948/
(copy & paste) Maybe you can add that to Legion Td too :p

-how about some more lvls and some with invisible units ? (about 40 rounds?)

-how about a level in which 2 creep races are possible in a chance from 50:50 ? 50% that one race comes, other 50% that other one comes.

btw do you know the forum rank names (when u reach an amount of posts title changes or one more star)?
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Re: ideas for Legion TD Mega 3.4

Post  w1r3L3sS on Sat Aug 13, 2011 2:28 am

Realease that version !! rabbit rabbit rabbit
How many % is it ? (Sry for my bad english or offtopic). lol! lol!

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Hi

Post  OsiRyS on Sat Aug 13, 2011 4:44 am

I want to congratulate you,Huank,for all the hard work,but i have 1 question for u....which is the server and nickname that u play?I want to challenge u to a Legion Td Mega game Twisted Evil
P.S.:When the new version will be rdy? Wink

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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Sat Aug 13, 2011 5:03 pm


I played on Garena, either Oceania RPG room or Europe Element TD room.

I think it is like 30% done. just finish Undead race, then i will try re-write the code for spawning/pathing/ability to find out if lag is better.

first beta should include undead + balance adjust on current race + re-write code.
after first beta, I can release new beta every 1-3 days... for bug fixing or add more content.
final beta should have 2nd race add, as well as new loading screen (it will show every player's loading process)



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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Sat Aug 13, 2011 5:19 pm

paul9750 wrote:take the time you need to make the map no need to hurry & about the size of the map: i think ppl dont care how big the map become as long as it gets better and updated.

-i´ve found a map (battleships crossfire) who kicks maphackers at loading screen (giving them a fatal error): epicwar.com/maps/174948/
(copy & paste) Maybe you can add that to Legion Td too :p

I am really interest on how he did it, I don't even know you can kick player at loading screen.

base on what I read, it will hard to detect maphacker, and I still don't know what maphacker can do.

for now, my cheat detector for gold is working perfect, but still fail on lumber cheat.
- I will put copy code from gold detector to lumber detector so it should able to stop lumber cheater.
- if Blue give gold to Red, then the warning should say Blue is maphacker, rather than Red is cheating.
- if any there are any cheat warning happen, then game will stop after level 20. so people will learn and don't join fake version.


-how about some more lvls and some with invisible units ? (about 40 rounds?)

30 level take about 1-1.5 hours, which is long enough.

but I may change level 31+ so it will have difference creep coming, so people will know how far they reach.


-how about a level in which 2 creep races are possible in a chance from 50:50 ? 50% that one race comes, other 50% that other one comes.

btw do you know the forum rank names (when u reach an amount of posts title changes or one more star)?

I don't know how to balance it, player already leak with just 1 krakken, how can they handle 20 (50%) stronger creep ?




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Re: ideas for Legion TD Mega 3.4

Post  Fibonachi on Thu Aug 18, 2011 8:48 am

HuanAk wrote:

-how about a level in which 2 creep races are possible in a chance from 50:50 ? 50% that one race comes, other 50% that other one comes.

btw do you know the forum rank names (when u reach an amount of posts title changes or one more star)?

I don't know how to balance it, player already leak with just 1 krakken, how can they handle 20 (50%) stronger creep ?
I think he meant you'd (for example) make it that lvl9 is either heavy armour zombies or light armour banshies(example,example). I'm actually against this, because most players squize the maximum economics they can and to do that they build towers that inflict higher damage and take less. This would basicly remove the strategy from the game.
I saw your idea to improve Dark priest, but anyways I'd like to add my plea - please make it tougher. No matter what compared to every other 6 tier it fall miles behind. Maybe put it in tier 5 and put something else in tier 6. Ghosts are by far the most avoided race and Dark priest's the nightmare of hybrids. I think it might help if you reduce the interval between the phantom's 3hit spell, but it's still a very hard race to play with with no real strenghts.
Also my idea - would it be possible to add the value for next level with the announcement for the current? E.g. "lvl22Mammoths value 7100, next level value -7700. I've memorised 90% of them but everyone keeps spamming -next -next and it lags and they get nervous etc.

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Re: ideas for Legion TD Mega 3.4

Post  VoiceInMind on Thu Aug 18, 2011 5:58 pm

Also my idea - would it be possible to add the value for next level with the announcement for the current? E.g. "lvl22Mammoths value 7100, next level value -7700. I've memorised 90% of them but everyone keeps spamming -next -next and it lags and they get nervous etc.
U getting angry even more, when u send creeps at the end of lvl and in lags income incresed after gold resived. Its like "aw, laggy a bit" and "OH, U %#$@&#%$ SON OF THE ^$&*%, STOP THAT %!$^%^@ RIGHT #$^&@# NOW %№%*?@#&$!!11". Not a big promblem to wait 1-2 secs for info. Also there are enoght string on screen at start and the end.

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Re: ideas for Legion TD Mega 3.4

Post  Fibonachi on Fri Aug 19, 2011 3:37 am

Actually it's the fact that you have to write -next to see the info almost every wave in the first place that I'm against. But if adding it to wave announcement would slow the game of course don't do it. If it can't be in the announcement maybe in the menu with the creeps left? Again I have no idea "what" idea slows the game "how much" so I just place it as a suggestion to consider.
Edit: as I mentioned this is not a problem for me since I know the value. For some reason most people are more lazy to write "-next" than "hey what's the value for next round?".

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Re: ideas for Legion TD Mega 3.4

Post  VoiceInMind on Tue Aug 23, 2011 11:38 pm

Totally forgot about votekick. Very usefull.

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Ideas

Post  OsiRyS on Thu Aug 25, 2011 3:24 am

Pls reduce Demon countdown to be able to send 2 demons per round...if u have a big lumer jack upgrated...I only can send 2 demons if i have 7/14 or 7/15 (wisp/lumber jack upg) and opponents leak their wave's to the king(ofc,the king must to resist).
Rebalance Ghost builder....he is very weak on defend(element also)...Lvl 19 is impossible for Ghost...u will leak 100%....Ideas for that:make outcast/forsaken one a better tank(u can increase their hp and change armour to medium or fortified)....make meridian with a higher hp(check ghost essence there is a bug..he dont use all mana before he died)
Rebalance cost for lumber jack upgrading(its a bit expensive)
When the new version will be done? Very Happy U said it would be ready in early August
P.S.:Dont be lazy Razz

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Re: ideas for Legion TD Mega 3.4

Post  HuanAk on Thu Aug 25, 2011 9:25 am

OsiRyS wrote:Pls reduce Demon countdown to be able to send 2 demons per round...if u have a big lumer jack upgrated...I only can send 2 demons if i have 7/14 or 7/15 (wisp/lumber jack upg) and opponents leak their wave's to the king(ofc,the king must to resist).
Rebalance Ghost builder....he is very weak on defend(element also)...Lvl 19 is impossible for Ghost...u will leak 100%....Ideas for that:make outcast/forsaken one a better tank(u can increase their hp and change armour to medium or fortified)....make meridian with a higher hp(check ghost essence there is a bug..he dont use all mana before he died)
Rebalance cost for lumber jack upgrading(its a bit expensive)
When the new version will be done? Very Happy U said it would be ready in early August
P.S.:Dont be lazy Razz

beta is out, but it is for private clan (they help me testing). I will keep release beta every few days untill everything done.

for Demon's countdown, it is carefully calculattion(120 seconds):
if you have 7/15, and enemy leak to king, you will have **JUST** enough lumber to buy 1 Demo per round.

Meridian have 10x more hp in beta Smile


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