2.9 changelog

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2.9 changelog

Post  von_Oberstain on Mon Aug 22, 2011 8:47 pm

Mech:
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Peewee - upgades to another unit (Soldier - 70g), then to Veteran (55g)
Soldier - damage/cooldown/dps: 65/1.4/470
Zeus - Power surge increased 50-70
Admiral - hp increased to 1400, cooldown 1.5
Tempest - damage/cooldown/dps/hp: 45/1.0/45/600, cost 120g
Leviathan - damage changed to magic, ability unchanged
Neotank, Doomsday machine: damage changed to chaos


Beast:
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Troll Figter - cooldown 1.7 -> 1.55


Nature:
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Halfbreed - HP 1005 -> 1050
Yggdrasil – cooldown 1.5 -> 1.35, range 180 -> 225
Tree of Life – HP 2110 -> 2450, cooldown 1.8 -> 1.5, range 180 -> 225, cost 380 -> 340, increased ability effect
Tree of Knowledge – DMG 213 -> 250, range 180 -> 225, cost 380 -> 340


Shadow:
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Skeletor -> price 90 -> 85g, damage 38 -> 35
Dark Mage – less change to buff another Dark Mage
Carrion Spitter – price 35 -> 30g
Nightcrawler – new ability (Necromancy – raises killed unit as Zombies, 3 sec duration)
Gateguard -> fiend HP 185 -> 150
Hades – decrease mana regeneration


Element:
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Adept - HP 560 -> 720
Aqua Spirit – range 375 -> 300
Watcher - – range 300 ->375
Violet - range 300 -> 375

Ghost:
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Specter - damage 4.5 -> 5
Wraith - damage 16.8 -> 18, improved disturb casting algorithm
Mercurial - damage 37.5 -> 45, improved traumatize casting algorithm
Soul of Hero (atk) - cost 120 -> 110, damage 84.2 -> 80
Soul of Hero (def) - cost 120 -> 110, damage 69 -> 66
Dark Priest – damage 110 -> 130


Demihuman:
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Servant – HP 230 -> 240
Slavemaster, gives + 20hp to servants, one time bonus
Mutant - cost 400 -> 200. Decreased HP and DPS accordingly.
Tribesman/Alpha male – throw net has no cooldown
Medicne man – cooldown 1.4 -> 1.1 (dps 34 -> 43)
Oracle: cooldown 1.4 -> 1.0 (dps 70 -> 98)
Mistress: HP 1580 -> 1750

Marine:
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Hatchling - cooldown 1.7 -> 1.90 (dps 6.9 -> 6.6)
Swamprunner – damage 27 -> 32
Fangtooth - HP 660 -> 630
Sky Dragon – damage 67 -> 75
Bottom Feeder – sell cost to 85%, damage 43.6 -> 46.0
King Claw – sell cost to 85%, damage 110 -> 125
Mermaid – sphere armor 6 -> 3
Highborne -> dps greatly increased, through raw damage and ability


Elves:
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Colt - range 100 - > 200
Rider - range 200 -> 400
Crusader- 20% double damage instead existing skill
Nightsaber splash 2 targets instead of 3.
Druid: banish replaces cyclone
Slayer- added lifesteal 5%


Nature:
-----------
Halfbreed - HP 1005 -> 1050
Yggdrasil - Range -> 225, cooldown -> 1.35
Tree of Life - Range -> 225, cooldown -> 1.50, HP -> 2450, Ability greatly increased
Tree of Knowledge - Range -> 225, Damage -> 250


Arctic:
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Ice witch doctor and Ice troll shadow priest – range 300 -> 400
Young azure dragon -> DPS Buff, ability fixed


Goblin:
-----------
Engineer – cooldown 0.9 -> 1.00
Goblin gunman - cooldown 0.95 -> 0.9
Goblin walker – cost 120 -> 100, damage 25 -> 20 (per shot)
Fire Machine – HP 670 -> 650
Goblin Magister – heal nerfed considerably


Dwarf:
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Mortarman – increased splash, increase DPS to 36.
Flying machine – armor light -> medium, cooldown 0.9 -> 1.0
Thane – hp 1500 -> 1750
Axethrower - cooldown 0.6 -> 0.5
Axethrower - replaced 'Wild Axes' with 'Dwarven Axe' ability
Axethrower - buffed to compensate ability loss: cooldown 0.6 -> 0.5, DMG 81 -> 100, HP 1000 -> 1200

Blood Orc:
-----------------
Serpent – damage type chaos -> pierce
Kodo beast – cost 110 -> 115g, HP reduced to 650


Bugfixes:
----------------
- Arctic troll slow fixed
- Maverick bug fixed
- 28 level double creeps fixed
- Young azure dragon fixed
- Daemon Hunter stun reduced to mini-stun (0.2 sec)
- various other fixes
- fixed goblin magister bug (permanently!)
- fixed Slavetrader ability
- fixed marine sell price
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