Legion TD Mega v3.4 is released

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Re: Legion TD Mega v3.4 is released

Post  NERV on Wed Sep 21, 2011 8:12 pm

HuanAk wrote:

Test 1:
- try out 3.3 in single player game
- build just Hades + mana regen on level 31
- build around 18,000 value so it last longer
- count how many wave it last.

Test 2:
now, try again without mana regen, for same fighter value (180,000)
HuanAk wrote:
That is why Hades is so OP because it have really good value for the cost.

Imo, Hades only becomes op after he gets mana regen, he's not worth without it. Most games, no one will have enough Hades to hold lv31 forever(I already tried that in a mid shadow/element).

But your the boss, if you say "this and that", I shall humbly agree.
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Re: Legion TD Mega v3.4 is released

Post  HuanAk on Wed Sep 21, 2011 8:37 pm



Hades = 100 mana, 1.6/s ==> full mana in 66 seconds
Hades + 5% regen = 1.6 + 5 = 6.6/s ==> full mana in ?? seconds

I think you still don't want to do the math.

the answer is : full mana in 15 second. (actually 21 seconds in 3.3, was 15 second in earlier version)

so, normally Hades can only summon 1 pet.

now he can summon 1 before teleport (with 3x new imp as well)
then possible another 1 during king. (again, with 3x fresh imp)

and how much do 1 per worth ? around 300 value. (1x Diablo with 3 imp will tank better, and deal more dps than 1x Moon Guard, now you get 1 or 2 free moon guard per Hades)

-----------

I done the test for you:
- use -kill command for how many creep you kill

result :
Hades without mana aura(17,000 value) = 20 kill then gg.
Hades with mana aura (17,000 value) = 84 kill before gg.

conclusion: mana aura on Hade = 300% stronger in long fight.
now, compare to my calculation above : full mana in 66 seconds --> full mana in 21 seconds ==> 3x faster Smile


this is last post about mana regen topic. I need spent more time on try out new spell,





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Re: Legion TD Mega v3.4 is released

Post  Elises on Wed Sep 21, 2011 11:33 pm

I dont want to mention or explain
but if change cooldown skill
mana regen aura become useless refer to high cost except for fenix and seer of darkness

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Re: Legion TD Mega v3.4 is released

Post  NERV on Thu Sep 22, 2011 12:36 am

Elises wrote:I dont want to mention or explain
but if change cooldown skill
mana regen aura become useless refer to high cost except for fenix and seer of darkness

HuanAk wrote:
this is last post about mana regen topic. I need spent more time on try out new spell,

You heard the man.



- Goblin:
Goblin Alchemist: buff tolltip is missing.
Clockworks: doesn't use their skill on boss, hope its fixed on b9.
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Re: Legion TD Mega v3.4 is released

Post  HuanAk on Thu Sep 22, 2011 7:35 am

Elises wrote:I dont want to mention or explain
but if change cooldown skill
mana regen aura become useless refer to high cost except for fenix and seer of darkness

cool down is slightly lower than default regen time. like 80%.

for example : 60 seconds become 50 second

also, I can make mana regen aura stronger after add cool down to other spell.


Last edited by HuanAk on Thu Sep 22, 2011 8:16 am; edited 1 time in total

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Re: Legion TD Mega v3.4 is released

Post  HuanAk on Thu Sep 22, 2011 7:44 am

[quote="NERV"]
Elises wrote:


- Goblin:
Goblin Alchemist: buff tolltip is missing.
Clockworks: doesn't use their skill on boss, hope its fixed on b9.


I made lots of changed, like

Marine:
- Hydra: 60% damage -> 80%, spawn 3 mini Hydra
- Highbone : add sphere (7 second cooldown, 10 second duration)

Goblin:
- both tank have clockwork as summon, and spawn 1 & 2 driver.

Artic
- remove slow from Ice Troll shaman
- add AE slow to azure dragon
- wandigo have higher evasion

Undead
- add lifesteal to The Butcher
- remove slow on death dragon
- testing new spell on death dragon... but fail
- meat wagon/war machine....do it later

Paladin
- Elite archer 12->13 damage
- High Priest: bigger heal, same HP/Mana ratio.
- Guard : attack faster, smaller damage. (more useful for easly game)

Nature:
- possible lower dps on that stone giant guy

level 20 : siege damage (harder for mech, but easier for other race like Elf)
level 28 : siege damage (harder for Mech, need to lower difficult later after I do creep adjustment)


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Re: Legion TD Mega v3.4 is released

Post  NERV on Thu Sep 22, 2011 2:35 pm

HuanAk wrote:
NERV wrote:


- Goblin:
Goblin Alchemist: buff tolltip is missing.
Clockworks: doesn't use their skill on boss, hope its fixed on b9.


I made lots of changed, like

Marine:
- Hydra: 60% damage -> 80%, spawn 3 mini Hydra
- Highbone : add sphere (7 second cooldown, 10 second duration)

Goblin:
- both tank have clockwork as summon, and spawn 1 & 2 driver.


Artic
- remove slow from Ice Troll shaman
- add AE slow to azure dragon
- wandigo have higher evasion

Undead
- add lifesteal to The Butcher
- remove slow on death dragon
- testing new spell on death dragon... but fail
- meat wagon/war machine....do it later

Paladin
- Elite archer 12->13 damage
- High Priest: bigger heal, same HP/Mana ratio.
- Guard : attack faster, smaller damage. (more useful for easly game)

Nature:
- possible lower dps on that stone giant guy

level 20 : siege damage (harder for mech, but easier for other race like Elf)
level 28 : siege damage (harder for Mech, need to lower difficult later after I do creep adjustment)


Awww, making things harder for mech ins't fun. ): Not sure, but I guess lv 20 will be damn harder for mech, because mech doens't have any debuffer or something alike. I already though it was kind hard to kill the turtles.

Anyway those changes seems nice. Possible will change lot of my builds, lol. Especially for artic/marine.
Goblin Tank with 2 driver might be a little overpower, because they have stun, need to check that.
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Re: Legion TD Mega v3.4 is released

Post  HuanAk on Thu Sep 22, 2011 3:59 pm

It is typo... I mean 22 & 28

Hydra feel weak with 2 mini-hydra.

so 2 driver possible ok because it is melee. (and I can always change back)

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Re: Legion TD Mega v3.4 is released

Post  NERV on Thu Sep 22, 2011 4:13 pm

HuanAk wrote:It is typo... I mean 22 & 28

Hydra feel weak with 2 mini-hydra.

so 2 driver possible ok because it is melee. (and I can always change back)


oh, i see.

Well, 2 drivers will make tank with like what? almost 4k hp. I think it need further testing.


Also, Goliath (the stony giant guy), since lisk's version, does not get bonus form his own aura. what you think about giving him bonus form his own aura?


Last edited by NERV on Thu Sep 22, 2011 9:11 pm; edited 1 time in total
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Re: Legion TD Mega v3.4 is released

Post  HuanAk on Thu Sep 22, 2011 8:34 pm


don't know yet.

I am stuck with bug:
- Zombie's aura do not stack with Butcher's aura.... so if you put Zombie at front, then creep won't get Butcher's aura
- same bug happen for Ghost tier 5


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Re: Legion TD Mega v3.4 is released

Post  NERV on Thu Sep 22, 2011 10:12 pm

HuanAk wrote:
I am stuck with bug:
- Zombie's aura do not stack with Butcher's aura.... so if you put Zombie at front, then creep won't get Butcher's aura
- same bug happen for Ghost tier 5


Hmm. Maybe lisk came across with the very same bug, maybe that's why only one unit (the gravekeeper) used to have this aura.


Well, I'm not sure about this, but what if you make 4 totally different auras? That might work, since aura from gravekeeper stacks with butcher's aura.
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Re: Legion TD Mega v3.4 is released

Post  HuanAk on Thu Sep 22, 2011 10:53 pm


they stack now, but... anyway it is good for ghost, as well as undead


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Re: Legion TD Mega v3.4 is released

Post  NERV on Fri Sep 23, 2011 3:19 am

Found another bug/glitch/typos:

Wave lv 30:
- After boss uses shockwave, he stand for like 1~2 sec without doing nothing, then he starts attacking again.
- If you fail and boss survive, after he kills your units, instead of moving towards king, the boss stay put, waiting for nothing. Only anti stuck can make him start walking towards the king.



In tolltip of t2/t3/t4 of mercenary units, its wrote "Creater", should be "Creator".

In t1 of mercenary, the sentence "he know how to kill creep with mininum cost." should be:
"he knowS how to kill creep with mininum cost."

In t2 of mercenary, the sentence "he stop and move to starcraft 2..." needs a capital letter and should be:
"He stoped and moved to Starcraft 2..."

In t3 of mercenary, the sentence "His map become very popular untill cheat found..." should be:
"His map becAme very popular until cheat was found..."

In t4 , the sentence "he decide to work on LegionTD map after Egze dispear with cheat crisis..." should be something like:
"he decided to work on LegionTD map after Egze stoped working due to cheat crisis..."


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Re: Legion TD Mega v3.4 is released

Post  VoiceInMind on Fri Sep 23, 2011 10:31 pm


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Re: Legion TD Mega v3.4 is released

Post  Dazzlee on Fri Sep 23, 2011 10:36 pm

A little comment would be nice Very Happy

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Re: Legion TD Mega v3.4 is released

Post  HuanAk on Fri Sep 23, 2011 10:41 pm


can you played it once in 2 player. and let me know the result ?

must be 2 player ( not single)


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Re: Legion TD Mega v3.4 is released

Post  VoiceInMind on Fri Sep 23, 2011 10:55 pm

rghost.ru 22722081
I'm lol'd hard.

You need replay with using of cheats? I dnt know key word.

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Re: Legion TD Mega v3.4 is released

Post  NERV on Fri Sep 23, 2011 11:39 pm

VoiceInMind wrote:rghost.ru 22722081
I'm lol'd hard.

You need replay with using of cheats? I dnt know key word.


Not sure what am i supposed to look in this replay lol.

please be more specific.
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Re: Legion TD Mega v3.4 is released

Post  yulyano on Sat Sep 24, 2011 12:17 am

beta9 have arena bugged sometimes u don't get the reward sometimes the winner stuck in there.
and the wave don't move sometimes only 2-3 creeps come the rest are stuck there.

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Hybrid bug

Post  kolia1 on Sat Sep 24, 2011 3:45 am

When you summoned a building and before it finished building and the level is up, the unit will stuck there, transparent but still able to fight, then after the level the unit is gone.. you don get anything from it Sad

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Re: Legion TD Mega v3.4 is released

Post  estelle18 on Sat Sep 24, 2011 4:25 am

B9 have a lot of BUG!!

damn can't post any link - -

just watch thi replay . h t t p : / /w w w . mediafire.com/?bnjpnoqn68t8rd7


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Re: Legion TD Mega v3.4 is released

Post  von_Oberstain on Sat Sep 24, 2011 4:51 am

estelle18 wrote:B9 have a lot of BUG!!

damn can't post any link - -

just watch thi replay . h t t p : / /w w w . mediafire.com/?bnjpnoqn68t8rd7


how come? the link posting, i mean?

see:
mediafire.com ?bnjpnoqn68t8rd7

or

link

works both as typing plain text (1st) as well as using 'link' button (2nd in 5th column of buttons) - 2nd example

btw, ads are automatically detected by forum for mediafire (i guess they have to earn something for living too), but not for ifile.it (though they might be there soon, now that i put it in writing)
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Re: Legion TD Mega v3.4 is released

Post  estelle18 on Sat Sep 24, 2011 4:57 am

that coz

: New members are not allowed to post external links or emails for 7 days. Please contact the forum administrator for more information.

Sad

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Re: Legion TD Mega v3.4 is released

Post  NERV on Sat Sep 24, 2011 5:41 am

estelle18 wrote:
B9 have a lot of BUG!!
damn can't post any link - -
just watch thi replay . mediafire.com ?bnjpnoqn68t8rd7

You should say which level and to whom the bug occurs.
I guess Huanak doesn't have time to watching a whole replay.
Also a brief description of the bug might help.

kolia1 wrote:
When you summoned a building and before it finished building and the level is up, the unit will stuck there, transparent but still able to fight, then after the level the unit is gone.. you don get anything from it Sad


Does that only happens with hybrid?
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Re: Legion TD Mega v3.4 is released

Post  HuanAk on Sat Sep 24, 2011 7:42 am


- pheonix/Meridian -- still bug in arena
- more bug in area with pathing
- whole east team have funny pathing after teleport to king Smile

I shouldn't release Beta9 before went to bed Sad



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Re: Legion TD Mega v3.4 is released

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