[Suggestion] blood-orc

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[Suggestion] blood-orc

Post  Bombastik on Mon Mar 12, 2012 8:41 pm

Hi Huanak,

What about forbidding blood orc level 31 for the new version? it makes huge splits and it's ... boring ;p
it would make the game a lot funnier.

Anyway, Big up to your work on legion td, keep's going on

a fan.
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Re: [Suggestion] blood-orc

Post  PanicX on Tue Mar 13, 2012 8:01 am

Hey dude Wink
it would be better,if we just wouldnt get any split Razz

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Re: [Suggestion] blood-orc

Post  Bombastik on Tue Mar 13, 2012 8:21 pm

Hey boss,

yes of course, but it s blood orc's fault if we get split everytime x)

maybe he should decrease his movement speed or just delete this unit for last waves albino

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Re: [Suggestion] blood-orc

Post  PanicX on Wed Mar 14, 2012 1:36 am

Or we make a higher aggro-range (all creeps run in front if the enemies are in a range of X) and shorter movement range in the mid( creeps cant run this far away in front)

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Re: [Suggestion] blood-orc

Post  HuanAk on Wed Mar 14, 2012 1:28 pm


do you mean Wolverine or Blood Orc Warrior ?

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Re: [Suggestion] blood-orc

Post  PanicX on Wed Mar 14, 2012 5:34 pm

He means the sending for 200 lumber.
If you send bloodorc for the first 31+ wave.
he will alone running to mid-army and split them.

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Re: [Suggestion] blood-orc

Post  von_Oberstain on Wed Mar 14, 2012 9:18 pm

well, i 'equalized' all movement speeds in arena in Pro/Revolution, to avoid too slow or too fast units to make a mess. however, summons don't appear in final battle in Pro/Revo - if blood-orc is a "feature" (as is during the game, designed to split armies), than this is unnecessary...
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Re: [Suggestion] blood-orc

Post  Bombastik on Thu Mar 15, 2012 2:37 am

Ok, thanks you for your replies.

If it s made on purpose, then we will deal with it.
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Re: [Suggestion] blood-orc

Post  von_Oberstain on Thu Mar 15, 2012 9:00 pm

oh, don't mind me, i'm in no way official on MEGA matters...
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Re: [Suggestion] blood-orc

Post  imprez on Fri May 11, 2012 6:07 pm

I just love blood orc during Air level especially Level 13. Try to summon like 3-4 x 3 player = 12 Blood Orc's. While your defense units busy hitting the birds, the orcs are busy chopping you. Cheers! Smile
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Re: [Suggestion] blood-orc

Post  HuanAk on Sun May 13, 2012 7:47 pm

PanicX wrote:He means the sending for 200 lumber.
If you send bloodorc for the first 31+ wave.
he will alone running to mid-army and split them.

do blood orc or split still problem ?

- you can use anti-stuck to push fighter up
- you can move king to kill this bloody orc in 1 hit

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Re: [Suggestion] blood-orc

Post  Nortan on Thu Jun 07, 2012 12:26 am

HuanAk wrote:
PanicX wrote:He means the sending for 200 lumber.
If you send bloodorc for the first 31+ wave.
he will alone running to mid-army and split them.

do blood orc or split still problem ?

- you can use anti-stuck to push fighter up
- you can move king to kill this bloody orc in 1 hit

I'm not sure about 3.5 beta and moving the king to kill these blood orcs on level 31, but splitting is a big problem on that level and sending blood orcs is a commonly used strategy that I myself have been forced to use.

You send 3 blood orc. These blood orcs die and a bunch of your units do the walk out motion and encounter the wave of 31. This can leave up to half of your teams towers sitting near the king doing nothing.

Using antistuck isn't very reliable. The area is small and it doesn't work on all the units. I still try to use it, but can only seem to get some of my units to join the fight. It's a little silly that sending blood orcs is better than sending a demon and auras. Hopefully this isn't an issue in 3.5.
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