LegionTD Pro A10

Page 3 of 3 Previous  1, 2, 3

View previous topic View next topic Go down

Re: LegionTD Pro A10

Post  Wegenbarth on Sat Jan 11, 2014 6:55 am

Edit: The Druids have sometimes the same bug as the Meridians, running away without reason.

Some other small bugs I found:
-Goblin Gunner (Tower Version) has Chaosdamage type, but the Unit Version has Normaldamage.

-Fire Machines
(Goblin, Tower Version) have the Dummyunit Icon with "Spiked Carapage (Level1)" as Title name.
-Goblin Gunman -> The shot comes very late. Maybe reduce the time the attack needs to come out to 0.2 or 0.15 (should be same as Mech Sniper)
-Shield Breaker (The tooltip is called "Build Seld Breaker")
-Battle Priest (TooltipHP: 2700, TowerHP: 2600, ACTUAL HP: 1750. )

-Spirit of Thunder (Thunderbird Upgrade) has the same passiv as the Thunderbird, and feels rather weak for its cost. Maybe buff the damage a bit or the passiv.


-Fel Kodo Beast -> The Builders also gain the Burning Body buff. Dunno if this is intended.
-Firelord (Unit Version) -> Doesn't regenerate HP.

Move Towers (Hybrid Builder) doesnt work. Or I couldn't figure it out how it works.

(will edit my post)

Wegenbarth
Peewee
Peewee

Posts : 6
Join date : 2012-04-02

Back to top Go down

Re: LegionTD Pro A10

Post  von_Oberstain on Sun Jan 19, 2014 6:23 am

Thank you for the input. The new beta will be released after the weekend - it may help with meridian and druid bugs, but those are impossible to replicate in single player - I've tried *some* fix, but can't guarantee it will work.

Other bugs you mentioned are fixed (Kodo will throw buff at the beginning of the round, as the Graymane, because custom auras are very slow - and having it on builder is a bug).

Move button on hybrid shouldn't be there, it's still an experimental feature and will be removed until (or if) ready.

A lot of exciting things are happening - I am aware that it doesn't look that way, but more of that when it's done.

As soon as irritating bugs such as Meridian/Druid are fixed, there should be 'stable' version, and we'll be hopefully out of the beta.

Sincerely,

von Oberstan
avatar
von_Oberstain
Admin
Admin

Posts : 168
Join date : 2010-11-04
Age : 243
Location : Lugbúrz, Mordor

Back to top Go down

Re: LegionTD Pro A10

Post  Wegenbarth on Sun Jan 19, 2014 6:50 am

No Problem.
My friends and I are often playing your version (since the days you added FireOrc and Arctic), so I post some bugs/rants whenever you give out some life-signs Wink .

Wegenbarth
Peewee
Peewee

Posts : 6
Join date : 2012-04-02

Back to top Go down

Re: LegionTD Pro A10

Post  von_Oberstain on Tue Jan 28, 2014 8:54 am

The fix for Druid/Meridian is done, as well as various changes regarding Blood Orcs - buff is now permanent (not an aura as before), affects all races (not just blood orcs, making them more team-friendly race), potential bug is fixed and whole thing should work much faster now - especially important for X3 version, but can't hurt in Pro, either. Yes, it was meant that kodo/fel kodo buffs be additive, otherwise kodos lose all importance later.

Changed ever-bugged chaos/pnakotic mages behavior, also fixed potential bug - should function much better now.

Some testing is needed, and after it's done, new beta will be here in few days.

It took longer, but at least some important issues are (hopefully) fixed...

Sincerely,
von Oberstain
avatar
von_Oberstain
Admin
Admin

Posts : 168
Join date : 2010-11-04
Age : 243
Location : Lugbúrz, Mordor

Back to top Go down

Re: LegionTD Pro A10

Post  von_Oberstain on Tue Mar 11, 2014 10:25 pm

Due to a hole in the time/space continuum, what was meant to be a week, become much more. Oh, so much more!

But there is good news as well - a bunch of bugfixes will be followed by level 25+ rebalancing, barracks3 rebalancing and a NEW RACE!

Being true to my word, the new version will come out in approximately week time...

Sincerely,
von Oberstain
avatar
von_Oberstain
Admin
Admin

Posts : 168
Join date : 2010-11-04
Age : 243
Location : Lugbúrz, Mordor

Back to top Go down

Re: LegionTD Pro A10

Post  sunderkeenin on Thu Mar 13, 2014 3:22 am

von_Oberstain wrote:Due to a hole in the time/space continuum, what was meant to be a week, become much more. Oh, so much more!

But there is good news as well - a bunch of bugfixes will be followed by level 25+ rebalancing, barracks3 rebalancing and a NEW RACE!

Being true to my word, the new version will come out in approximately week time...

Sincerely,
von Oberstain

One week in Valve Time, or one week?

sunderkeenin
Cyborg
Cyborg

Posts : 114
Join date : 2012-06-22
Location : Who the fuck cares to check this?

Back to top Go down

Re: LegionTD Pro A10

Post  excelrose on Tue May 27, 2014 12:18 pm

Beta 13 PLISS  No 

excelrose
Peewee
Peewee

Posts : 1
Join date : 2014-05-27

Back to top Go down

Re: LegionTD Pro A10

Post  von_Oberstain on Fri May 30, 2014 6:59 pm

beta13 is ready.

It will be distributed during the weekend, if there are no further bugs.

Version is mostly bugfixing, features will come in the next revision.

Sincerely,
von Oberstan
avatar
von_Oberstain
Admin
Admin

Posts : 168
Join date : 2010-11-04
Age : 243
Location : Lugbúrz, Mordor

Back to top Go down

Re: LegionTD Pro A10

Post  sunderkeenin on Sat May 31, 2014 11:05 am

von_Oberstain wrote:beta13 is ready.

It will be distributed during the weekend, if there are no further bugs.

Version is mostly bugfixing, features will come in the next revision.

Sincerely,
von Oberstan
Definitely was valve time, but congratz!

sunderkeenin
Cyborg
Cyborg

Posts : 114
Join date : 2012-06-22
Location : Who the fuck cares to check this?

Back to top Go down

Re: LegionTD Pro A10

Post  von_Oberstain on Mon Jun 02, 2014 9:31 am

Basically true, but my spare time is exactly opposite of Valve time...

On the brighter side, I *did* work on the map, and even better - fixed a lot of newly found bugs, some originating all the way to the lisk time...

Changelog (includes work done by Saucer, Kongk and myself):
    -made fix to druid/meridian pathing
    -Fixed meridian/mother meridian catastrophe group
    -improved Goblin Magister healing ability (not being cast on attack anymore, favours badly damaged units, less CPU intensive)
    -Made -ns mode enforced on Pro/Next
    - -ns mode will no longer show on mode string (is forced)
    -added speed info to waves
    -rebalanced lategame waves (harder) - say 'in progress'
    -rebalance lategame summons (harder, more costly, faster) - say 'in progress'
    -reduced level of final king ability to level 25th, down from 28th
    -added Artic shields autocasts at the beginning of the round
    -reduced x50 prices for summons to x40
    -added info for summons
    -Simplified modes
    -the East/West creep count "enemies alive" has been integrated into the King HP board
    -added a "Spawn Prepare" trigger that runs 2 seconds before "Spawn General"
    -changed available time to build on level 31 from 60 to 90 seconds

Map link will be posted soon (until the end of day):


Sincerely,
von Oberstan


Last edited by von_Oberstain on Tue Jun 03, 2014 3:48 am; edited 1 time in total
avatar
von_Oberstain
Admin
Admin

Posts : 168
Join date : 2010-11-04
Age : 243
Location : Lugbúrz, Mordor

Back to top Go down

Re: LegionTD Pro A10

Post  von_Oberstain on Tue Jun 03, 2014 3:46 am

Changelog above doesn't mean that Meridian/Druid pathing problem is 100% solved - true cause is still unknown, as the unchanged units started to behave weirdly in the previous beta.

However, fix applied did work in 100% of test games (Meridian bug was highly reproducible before, Druid one was not).

Let's hope for the best, and if the problem persists, please post it...

Sincerely,
von Oberstain
avatar
von_Oberstain
Admin
Admin

Posts : 168
Join date : 2010-11-04
Age : 243
Location : Lugbúrz, Mordor

Back to top Go down

Re: LegionTD Pro A10

Post  Saucer on Thu Jun 05, 2014 12:01 pm

Beta 13 download:

(link)
mediafire.com/download/xydqaw358x84e91/Legion_TD_Pro_A10_(b13).w3x

Saucer
Admin
Admin

Posts : 66
Join date : 2011-03-22

Back to top Go down

Re: LegionTD Pro A10

Post  A_MHE_HACCATb on Wed Jun 18, 2014 5:36 pm

changelog? -hg removed? noooooooooooooooooooooooooo
not work hotkeys in barracks and automode only -db

A_MHE_HACCATb
Veteran
Veteran

Posts : 24
Join date : 2012-04-23

Back to top Go down

Re: LegionTD Pro A10

Post  Kongk on Wed Jun 18, 2014 7:24 pm

Hello Smile

Modes got simplyfied.. So -hg for instance is ALWAYS enabled.. And -ns is also ALWAYS enabled..

So yea, deafault mode says -db, but it is actually (-db, -hg, -ns, -30).. -hg, -ns and -30 are always enabled, so why whould we type it in mode sting? Just need to be aware that it is how the game works now..

If you wanna add other modes as well, lets say -mm, you can simply type "-dbmm" , and gamemode will be: "-db, -mm, -hg, -ns, -30".

So dont think about -hg or -ns since it is always enabled..

Best Regards
Kongk

Kongk
Admin
Admin

Posts : 102
Join date : 2013-10-30

Back to top Go down

Re: LegionTD Pro A10

Post  NERV on Sat Jun 21, 2014 3:59 am

My usual bug and typo hunt:

*GENERAL:
- tip: middle builds are common with good player - need better formatting and one space after "tip:".
- "Warped Mech" Builder description: text is blue.
- "Available Text Commands" in builder: text is orange.
- many hotkeys for barracks, advance barracks and elite barracks does not work.
- "Promote to x" hotkeys should have brackets in hotkey, to follow the style of "[Q] Deploy x unit" style.
- many many towers have wrong info in damage stats.

*Advance Barracks:
Frost wolf; missing stats info in tooltip.
Warlock; Corruption reduces -4 armor, tooltip desc. says -3.
Ice troll; need capital letter in desc, "Northrend".

*Elite Barracks:
Rokhan; missing end period.
Lord Warden; should be "summon Lord Warden"; suggestion for tooltip: "Where do you think you're going?"
Dark hunter; nothing's wrong here, but I love your humor. "i hunter very often" should be with capital letter.
Gryphon; typos in tooltip, "hammmer" and Ability desc. should say "Stuns the target for 3 seconds".
Pit Lord; shouldn't it be "I arise again... "? I always confuse myself with rise/arise. Stats are missing in tooltip.
Zergling; should be in Infernal place (because of hotkeys), missing stats in tooltip.
Anub'arak; stats in tooltips are out of order.
Ninja; stats missing, typo in "mercyless", correct is "merciless"
Daemon Hunter; suggestion for summon desc: "I'm free! You cannot stop me now" or ""He's escaped!" - Lord Warden" or "Your death is certain.".

Town:
Wisp Training; I think the correct description here should be "train a wisp to quickly gather wood".
Lumber upgrades; typo in "research lumberUMBER upgrades" and in desc "further increases the amount of lumber harvested by by 2". Suggestion: Could have a grey text in tooltip telling us how much lumber upgrades we can have.

There are many more things bugging me, but it will take a while to go through all races. I pretend to do the same for Revo. alien 
Cya~
avatar
NERV
Neotank

Posts : 262
Join date : 2011-09-01

Back to top Go down

Re: LegionTD Pro A10

Post  sunderkeenin on Sat Jun 21, 2014 9:48 am

"I rise again." is more correct than arise again.

sunderkeenin
Cyborg
Cyborg

Posts : 114
Join date : 2012-06-22
Location : Who the fuck cares to check this?

Back to top Go down

Re: LegionTD Pro A10

Post  NERV on Sat Jun 21, 2014 11:45 am

sunderkeenin wrote:"I rise again." is more correct than arise again.

Thanks for the input, mister.
avatar
NERV
Neotank

Posts : 262
Join date : 2011-09-01

Back to top Go down

Re: LegionTD Pro A10

Post  von_Oberstain on Sun Nov 02, 2014 5:08 am

It is quite a long time since I've posted anything...

So, first of all, there will definitely be further updates of Pro map. Unofficially, there is a nearly-finished race - in fact, it is nearly-finished since, say, June.

But the thing is that even a current version isn't played nearly enough - so the first thing is to make the game more known to the general public, and much more played. We are working on this, and hopefully we'll have something soon, or soon enough or whatever vaguely encouraging word I should put here.

Anyhow, the map is not abandoned, and should see some good games in the future. At the moment, there is not much sense in just adding the new content, the current version has nearly twice more stuff than 1.6b and most important thing for it is to reach the players. Many more players.

Thank you all for the tooltip corrections, they are welcome and please keep them coming - I *do* fix them, though there is no (public) new version to show it. But there will be...

Oh, yes, Warped Mech was meant to have the text in blue, ok, maybe not *that* blue, and Chaos to have text in orange.

Sincerely,
von Oberstain
avatar
von_Oberstain
Admin
Admin

Posts : 168
Join date : 2010-11-04
Age : 243
Location : Lugbúrz, Mordor

Back to top Go down

Re: LegionTD Pro A10

Post  Sponsored content


Sponsored content


Back to top Go down

Page 3 of 3 Previous  1, 2, 3

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum